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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
| Dimensions | 19.05 x 2.03 x 23.5 cm |
| Importer | Bookswagon, 2/13 Ansari Road, Daryaganj, New Delhi 110002, sales@bookswagon.com, 01140159253 |
| Isbn 10 | 0990582906 |
| Isbn 13 | 978-0990582908 |
| Item Weight | 626 g |
| Language | English |
| Packer | Bookswagon, 2/13 Ansari Road, Daryaganj, New Delhi 110002, sales@bookswagon.com, 01140159253 |
| Print Length | 345 pages |
| Publication Date | 2 November 2014 |
| Publisher | Lightning Source Inc |
User
Not just yet another Design Pattern book
Well. It is not a yet another book, which says this is the scenario and this is the use case - this is the useful pattern there.No, since it is about game programming and hence lot of things about performance should be taken into consideration.Like when implementing Observer pattern, it gives different alternatives and different trade-offs of each.It also has some interesting info about how programming languages work and some history.It's is certainly not yet another book. Brings certain unique things to the table.
User
Unmatachable.
One of the best read for design pattern book
User
Not a rehash of GoF book
This book presents an interesting approach to study design patterns. No toy examples here. Examples are from real world game programming. Even if you know GoF patterns, you will enjoy reading this book.
User
Excellent book, especially for newcomers to game development, or even generalist programming.
I'm an almost self-taught programmer, and one of the things I've never quite finish to understand were programming patterns.This book is so masterfully written that it doesn't just make them easy to comprehend and implement, it is also really enjoyable to read.It has many great examples, some bits of history and even some humor.I've used the things I learned with it, not only for games, but also for more generalist projects. Definitely a must.
User
Not just for game developers either!
An excellent read - very well structured and written - reads as a casual conversation with the author.While the content is quite in-depth, a consistent use of examples (both in concept and in code) makes it easy to keep reading page after page.This book is not just for game developers either - the patterns covered have a board application outside of game dev.
User
Un classique instantané
Bien qu"il soit associé aux jeu vidéo, ce bouquin est en fait l'un des meilleurs livres sur les design patterns que j'ai pu lire.L'auteur a un sens pédagogique certain : les explications sont claires, les exemples bien choisis et longuement interprétés. Les limites de chaque approche sont explicitées et mises en relation avec d'autres design patterns.Cerise sur le gâteau : le style est simple, précis, efficace et bourré d'humour. De nombreuses anecdotes personnelles donnent de la couleur au texte.Je recommande chaudement ce livre accessible et agréable mais qui n'en est pas moins rigoureux et efficace. Une réussite !
User
Sehr gutes, unterhaltsames Buch über Code-Patterns in Spielen
Ein sehr gutes Buch um Architektur-Patterns hinter Spielen (und anderer Software) zu verstehen. Wer schon ein wenig anfängliche Erfahrung in Frameworks wie Unity oder Unrealengine gesammelt hat und jetzt lernen möchte, wie man seinen Code besser strukturiert, dem kann ich das Buch wärmstens empfehlen.Es werden auch Grundlagen erklärt, die in vielen Spieleengines verwendet werden, dadurch ist das Buch auch allein für ein besseres Verständnis interessant. Aber Achtung! Wer lernen möchte, selber eine Engine von Grund auf zu schreiben, der braucht eher andere Literatur. Ebenfalls muss man schon ein wenig allgemeine Programmiererfahrung mitbringen, um die Konzepte verstehen und einordnen zu können.Durch die sehr unterhaltsame Schreibweise des Autors macht es Spaß, dieses fachlich ausgelegte Buch zu studieren und es hat einen festen Platz in meinem Bücherschrank gefunden.
User
Perfeito estado
Chegou em perfeito estado.
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